News and thoughts from CS Odessa, maker of the ConceptDraw product line: ConceptDraw PRO, ConceptDraw PROJECT and ConceptDraw MINDMAP.
Showing posts with label iThoughts. Show all posts
Showing posts with label iThoughts. Show all posts

Thursday, March 14, 2013

January Biggerplate Event: Craig Scott of iThoughts


(Again, let me turn your attention to The Mindmap Blog's "Mindmapping Thought Leaders Share Best Practices in London" for each speaker's video.)

Craig Scott: iThoughts
The second speaker at the Biggerplate event was Craig Scott, founder and developer of iThoughts (http://www.ithoughts.co.uk), which develops mindmapping apps for the iPhone and "iPad" (see below).

I have to say that in this speech the sound quality is pretty bad, so I couldn't hear everything Craig had to say. I captured as much as I could.

Touchy Feely Mindmapping
His presentation started off with congratulations from Liam Hughes for having the oddest presentation title: "Touchy Feely Mindmapping." But the title makes perfect sense once you understand what he's getting at.

Craig's overall topic is how different it is to program for iPads versus laptops. (He uses "iPads" as an inclusive term for that kind of platform, whether Apple or Android. His purpose being, I imagine, to educate the mind mapping company representatives in the room about what mobile mind mapping apps need to look and behave like.

He breaks down the differences into four main categories: Physical, Demographic,Expectations, and Business Model.

  1. Physical: Craig noted some qualities that pertain to the physical nature of iPads: People tend to use them more on the go, which helps to create more of an emotional relationship between human and machine. They're always with you--like a friend. So the applications need to seem... friendly.

    But the big physical differentiator is touch, and Craig made some interesting points on this front. Touching the screen reinforces the emotional connection, causing iPad apps to be more natural, intuitive--and immersive (which, at present, doesn't seem to be a word. Oh well...)

    The interesting part of this, I thought, was how Craig described that since we are using our fingers, things have to be a lot simpler on the screen. There can't be so many choice or features, because they would be so small that our fingers would cover up our choices.

    So on the one hand, making it touch based means that the user gets far fewer options (a mouse allowing you to navigate to very small icons). But the end result is that the interface is cleaner, less scary for people who can be easily overwhelmed by too many choices.

    And the result of that is that iPad apps are simpler--which is pretty much a good thing.

  2. Demographics: Craig notes that iPads are used by lots of different kinds of people--from geeks to grandmothers (my words). This means that apps have to be approachable--and have a certain elegance to them. This is reinforced by the business model behind iPad app development, which I'll touch on in a second.
  3. Expectations: Since people do tend to have a more personal, emotional connection to iPads, the applications themselves need to reflect that by being what Craig called "delightful, simple, and beautiful." People also expect these apps to be "cheap or free." Sounds like a great market!
  4. Business Model: Craig said that the dominant business model for iPad apps is low margin, high value. That means you have to sell lots of apps. Which takes us back to #2: Demographics. With all these different kinds of people using them, the apps need to have general appeal, general ease of use, etc.

    He also noted (I think though, as I said, it was hard to hear) that apps are usually sold through an app store. He wondered aloud how the bigger mindmapping software companies would deal with having their apps sold through an app store...

The Perfect/Killer Mind Mapping App for the iPad

Finally, Craig offered what he thought would have to be some of the central attributes of the perfect mind mapping app:

  • The app must be distraction free: It must provide a clear, effortless window that gets users into using the app, not being aware of it.
  • The app must be immersive, touch-driven, something that lets you dive in and get focused on what you're doing.
  • And it must be easy to pick up and use, just like the iPad itself: Something that you can pop open on one of the iPad devices that you have around your house... in the kitchen, the den, the TV room--not just in the office.

The Future
So... interesting ideas about what mind mapping companies need to do to stay relevant in this ever-more-mobile world of smaller devices. We used to love the idea of flashing a map up on a wall so we had lots of room to think and move.

Doing this kind of thinking on an iPad screen--not to mention an iPhone screen--will certainly test the skills of mind mapping software developers worldwide, which is a good thing!

Wednesday, March 13, 2013

Did You Catch the January Biggerplate Event?

I have to admit that I completely missed this event. It was called Biggerplate Unplugged, and it came and went with me none the wiser.

What is Biggerplate?
As Biggerplate founder Liam Hughes explained in his opening remarks, his company's goal is to become THE central repository for mind maps, and to act as a sort of organizing force, connecting all the various and sundry people and companies advocating for mindmapping all around the world. We used to talk about how cool it would be to get all the top mindmapping people in one room. Hughes did it, and the results are worth paying attention to.

This morning I ran across videos from the event on The Mindmap Blog's "Mindmapping Thought Leaders Share Best Practices in London."

So what I thought I'd do is to, one at a time, summarize and comment on what these speakers had to say. (Each presentation is about 20 minutes long.) After a brief welcome by Hughes, the following people presented:

  • Chris Griffiths of ThinkBuzan
  • Craig Scott of iThoughts
  • Nick Duffill of Harport Consulting
  • Jim Mather of MindGenius
  • Steve Rothwell of Elstar Consulting
  • Andrew Wilcox of Cabre
  • John Barber of Mindjet

Chris Griffiths, ThinkBuzan

Chris kicked off his presentation with an image of Henry Ford, who once said that "thinking is the hardest work there is." Chris noted that mindmapping is all about helping people think, and that we in the mindmapping industry should be very proud of the work we do.

Simplify, Simplify...
Then he immediately began addressing one of the on-going debates among mindmappers: the interplay between focusing on the process of mapping versus the technology of mapping. He reiterated that Tony Buzan (often called the "father" of mindmapping by many), is big on process and continues to insist on the relevance of hand-drawn mind maps.

And that, Chris said, continues to be the focus of the ThinkBuzan approach. While many other mindmapping companies are making their technologies ever more complex, able to do ever more sophisticated things, Chris noted that his organization is trying to make the technology fade into the background so that the process can take its rightful place at center stage.

While Adding Layers of Complexity

But in a grand contradiction to that point of view, Chris also noted how ThinkBuzan has been working on 3D mindmapping. The impetus to do so, he said, was that 3D stimulates the brain more than 2D, and good thinking is all about stimulating the brain.

Having said that, Chris acknowledged that 3D mapping is very confusing to the brain. They have yet to crack the nut of 3D mapping.

But I thought it was pretty amazing and laudable that ThinkBuzan is trying to progress mindmapping with two such diametrical approaches.

The More the Paths, The Greater the Chance of Reaching the Destination
Chris concluded by saying that all the players in the mind mapping industry need to continue to be respectful of each other, and to pursue their own unique paths to try to advance the industry. He said that while it is absolutely amazing how many people all over the world now use mindmapping, there are millions more people to reach.

Wednesday, November 3, 2010

Now you can access ConceptDraw MINDMAP Files on your iPhone

CMS has released a new version of their mind mapping product for the iPhone. The iThoughts version 4.0 now supports the import of ConceptDraw MINDMAP 6 files. Version 4 of iThoughts for the iPhone can be purchased on iTunes for only $7.99. For a very small price you can carry your map information with you. Link to iThoughts
Download a copy of any of the ConceptDraw products from here. http://www.conceptdraw.com/